The greatest scientists are artists as well.” - Albert Einstein
The very dynamic social-economic context that we live in requires active measures to stimulate innovation, which remains tightly coupled with science, Technology, Engineering and Math, subjects that most of the students nowadays are not interested in or they are afraid of, considering them too heavy, bringing no satisfaction, but also with Arts, which can be a valuable asset for entrepreneurs (cultural heritage counts for EU-report, 2015). Making changes in the way of teaching/learning process, in order to change the wrong perception that students manifest for sciences, math and technologies and show them how beneficial are these subjects on a long term.
EDINN project aims to „embed in schools elements of entrepreneurship behaviour„ considering that movement to integrate art and design in the equation of sciences is a condition to innovation, a chance for economic growth in the poor areas all over the world. If we are talking about global businesses and open society we must develop tolerance, overcome prejudice and accept cultural diversity and these can be achieved through the experience of living and studying in a multicultural and intercultural environment. Partners, by their shared experience and best practices, bring added value, results of the European dimension.
The specific objectives of this project are:
O1. to improve knowledge, abilities and competencies of working in the formal/ non-formal frame for 50 teachers (different subjects) from Romania, Portugal, Italy, Finland and the Czech Republic, to share good practices on entrepreneurial mindset through STEAM.
O2. to improve the attractiveness of Math and sciences for 300 students of 9th and 10th degree, from the partner countries by promoting collaborative learning and critical thinking and by increasing self-esteem and reduce early school leaving with 2% in the next two years.
In order to achieve the objectives will be run:
1 staff training event aims to develop professional skills of 18 teachers of a different subject from partner countries. Results:18 teachers with increased competences in the STEAM framework, 18 lesson plans. Indicators: no. of teachers, lesson plans, the level of satisfaction of the trainees.
3 students exchange: in PT (STEAM - an innovative approach), IT (The science behind the Art and The Art through Engineering), CZ (Festival of innovation), aiming to develop entrepreneurial skills of 18x4 students from partner schools (15-16 years old) with less economic and social possibilities which will be exposed to new and inspired perspectives they can approach personal development (STEAM lessons in school, visit local companies that combine Art and Sciences to reach original products and get profit, meet cultural entrepreneurs and create a dialogue in order to get insights about the future businesses. Each team will create during each STEP a story of creativity and innovation in which they will describe the local perspective seen by a different cultural background-part of the final book (Neverland of innovation).Indicators (no. of the participants, increased marks of the students in Math, Sciences and Technology).
Dissemination for teachers
aims to develop professional skills of 50 teachers of a different subject from partner countries, AFTER the TRAINING in FI, in order to multiply the results in using the STEAM framework and lesson plans. Indicators: no. of the teachers integrating STEAM lessons in their classroom. D. for students - sharing experience.6 entrepreneurial clubs (1 in each country) aim to create a prototype/ product/ concept/ which combine Art, Math, Science and Engineering in a very original way helping students to develop entrepreneurial skills in terms of the design project, time-management, management of the resources, team-work.
The impact of the project reaches beyond the beneficiary institution, to spread entrepreneurship mindset and foster the improvement of the ability of students to turn ideas into actions, as well as to create an entrepreneurial ecosystem in partner countries.Transfer of best practices aim is to empower teachers, change agents, by offering them a set of lesson plans that invites entrepreneurial learning and facilitates the change trajectory.
aims to develop professional skills of 50 teachers of a different subject from partner countries, AFTER the TRAINING in FI, in order to multiply the results in using the STEAM framework and lesson plans. Indicators: no. of the teachers integrating STEAM lessons in their classroom. D. for students - sharing experience.6 entrepreneurial clubs (1 in each country) aim to create a prototype/ product/ concept/ which combine Art, Math, Science and Engineering in a very original way helping students to develop entrepreneurial skills in terms of the design project, time-management, management of the resources, team-work.
The impact of the project reaches beyond the beneficiary institution, to spread entrepreneurship mindset and foster the improvement of the ability of students to turn ideas into actions, as well as to create an entrepreneurial ecosystem in partner countries.Transfer of best practices aim is to empower teachers, change agents, by offering them a set of lesson plans that invites entrepreneurial learning and facilitates the change trajectory.